What can you expect from a game named F.E.A.R.? Well it's not going to be fluffy kittens and bouncing bunnies, I assure you.
F.E.A.R. 2: Project Origin is the sequel to the original first-person shooter that proved that action and terror can sometimes make a great combination. The second part retains this exciting mixture, which results in a both thrilling and frightening experience – especially if you play with headphones in a darkened room.
The story begins right after a huge explosion in the Auburn District in Fairport. Your team is scattered all over the city and your first mission consists on finding them. The game's environment is absolutely terrifying: darkness, tons of debris and an anguishing silence only broken by your own footsteps - and the voices of your enemies approaching.
F.E.A.R. 2: Project Origin features incredibly realistic graphics, especially in the recreation of scenarios. This feeling of realism is supported by the fact that you can actually interact with objects, for instance, using broken tables to cover from enemy fire. Speaking of enemies, their AI is quite good and they will constantly hide and run from you. The act of killing them is realistic too, in the sense that a shot in the leg doesn't cause as much damage as one in the head.
Enemy soldiers are not your only opponent though. You'll also come across some scary ghosts that will suddenly appear out of nowhere and send shivers down your spine – not to mention the ghostly laughs and voices you'll hear from time time.
However, the most outstanding feature in F.E.A.R. 2: Project Origin is a kind of movie style that makes the whole game totally immersive. You'll watch short cut-scenes and images (like some sort of flashbacks) along the game, together with special movie-like effects, such as being able to trigger a slow-motion effect in the middle of an action-packed battle.
Though a bit short for such a heavy file, F.E.A.R. 2: Project Origin is definitely an impressive first-person shooter where action and terror make the perfect combination.